AI Insights · Timothy · October 2021
Top 5 2D Realistic Games on Unified Platform in Russia Q3 2021
A look at the performance of the top 5 2D realistic games on a unified platform in Russia during Q3 2021, including weekly downloads, revenue, and active user trends.
In the third quarter of 2021, the top 5 2D realistic games in Russia on a unified platform saw varying trends in downloads, revenue, and active users. Here’s a closer look at each app's performance, based on data from Sensor Tower.
Durak Online card game by R-Soft maintained a robust presence. Weekly revenue showed a steady increase, peaking at approximately $34K in the week of September 20. Weekly downloads also saw an upward trend, reaching around 174K in the week of September 6. The game’s weekly active users surged significantly from 2.8M to 4.7M throughout the quarter.
The Ants: Underground Kingdom from ChengDu Starunion Interactive Entertainment Technology Co., Ltd. exhibited notable growth in revenue, climbing to about $68K by the end of September. However, weekly downloads experienced a decline from 114K in early July to around 44K by the end of the quarter. Active users fluctuated, peaking at 109K mid-July and settling at approximately 75K by the end of September.
Разбить Слова - игра в слова by Wolflyer saw modest revenue gains, with weekly figures ranging between $92 to $233. Weekly downloads peaked at approximately 105K in mid-August but saw a decrease to around 73K by early September, before rising again to about 97K by the end of the month. Active users showed a gradual increase, reaching over 516K at the end of September.
Pop It Fidget 3D by Nguyen Thi Thu Huyen had no reported revenue. Weekly downloads saw a sharp decline from 362K at the end of June to about 22K by the end of September. Active users mirrored this trend, decreasing from 547K to approximately 103K over the quarter.
Finally, Evony by TOP GAMES INC. experienced a significant revenue increase, peaking at around $49K at the end of August. Weekly downloads rose to approximately 109K in late August but later decreased to around 45K by the end of September. Active users showed growth, reaching nearly 290K by late August, although there was a decline to approximately 198K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.